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- /****************************************************************************
- **
- ** Copyright (C) 2016 The Qt Company Ltd.
- ** Contact: https://www.qt.io/licensing/
- **
- ** This file is part of the examples of the Qt Toolkit.
- **
- ** $QT_BEGIN_LICENSE:BSD$
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- ** BSD License Usage
- ** Alternatively, you may use this file under the terms of the BSD license
- ** as follows:
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- ** "Redistribution and use in source and binary forms, with or without
- ** modification, are permitted provided that the following conditions are
- ** met:
- ** * Redistributions of source code must retain the above copyright
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- ****************************************************************************/
- #ifndef LOGO_H
- #define LOGO_H
- #include <qopengl.h>
- #include <QVector>
- #include <QVector3D>
- class Logo
- {
- public:
- Logo();
- const GLfloat *constData() const { return m_data.constData(); }
- int count() const { return m_count; }
- int vertexCount() const { return m_count / 6; }
- private:
- void quad(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4);
- void extrude(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- void add(const QVector3D &v, const QVector3D &n);
- QVector<GLfloat> m_data;
- int m_count;
- };
- #endif // LOGO_H
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