control_status.cpp 11 KB

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  1. #include <control/control_status.h>
  2. #include <QDebug>
  3. //#if 1
  4. void iv::control::ControlStatus::set_cmd_checksum(unsigned char cmd_id)
  5. {
  6. unsigned int check_sum=0;
  7. if(cmd_id==0x10)
  8. {
  9. for(int i=0;i<7;i++)
  10. {
  11. check_sum^=(ServiceControlStatus.command10.byte[i]);
  12. }
  13. ServiceControlStatus.command10.byte[7]=check_sum;
  14. }else if(cmd_id==0x11)
  15. {
  16. for(int i=0;i<7;i++)
  17. {
  18. check_sum^=(ServiceControlStatus.command11.byte[i]);
  19. }
  20. ServiceControlStatus.command11.byte[7]=check_sum;
  21. }else if(cmd_id==0x12)
  22. {
  23. for(int i=0;i<7;i++)
  24. {
  25. check_sum^=(ServiceControlStatus.command12.byte[i]);
  26. }
  27. ServiceControlStatus.command12.byte[7]=check_sum;
  28. }
  29. }
  30. void iv::control::ControlStatus::set_wheel_angle(float angle)
  31. {
  32. int ang =(angle+870)*10;
  33. ServiceControlStatus.command12.bit.ang_H = (ang) /256;
  34. ServiceControlStatus.command12.bit.ang_L = (ang) % 256;
  35. }
  36. void iv::control::ControlStatus::set_wheel_speed(float speed)
  37. {
  38. int angSpeed =speed;
  39. ServiceControlStatus.command12.bit.ang_speed = angSpeed;
  40. }
  41. void iv::control::ControlStatus::set_wheel_enable(bool enable)
  42. {
  43. if(enable){
  44. ServiceControlStatus.command12.bit.ang_enable = 1;
  45. }else{
  46. ServiceControlStatus.command12.bit.ang_enable = 0;
  47. }
  48. }
  49. void iv::control::ControlStatus::set_speed_limit(float speed)
  50. {
  51. ServiceControlStatus.command11.bit.speed_limit = (unsigned)speed;
  52. }
  53. void iv::control::ControlStatus::set_aeb(float aeb)
  54. {
  55. int aebBrake =(aeb+16)/0.000488;
  56. ServiceControlStatus.command11.bit.aeb_H = (aebBrake) /256;
  57. ServiceControlStatus.command11.bit.aeb_L = (aebBrake) % 256;
  58. }
  59. void iv::control::ControlStatus::set_torque(float troque)
  60. {
  61. command11.bit.torque=(unsigned)(troque*2.5);
  62. }
  63. void iv::control::ControlStatus::set_brake(float brake)
  64. {
  65. command11.bit.brake=(unsigned)brake;
  66. }
  67. void iv::control::ControlStatus::set_gear(int gear)
  68. {
  69. command11.bit.gear = (unsigned)gear;
  70. }
  71. void iv::control::ControlStatus::set_handBrake(bool handbrake)
  72. {
  73. if(handbrake){
  74. command11.bit.park = 2;
  75. }else{
  76. command11.bit.park = 1;
  77. }
  78. }
  79. void iv::control::ControlStatus::set_driveMode(char driveMode)
  80. {
  81. command11.bit.driveMode = (unsigned)driveMode;
  82. }
  83. void iv::control::ControlStatus::set_gear_enable(bool enable){
  84. if (enable == true)
  85. command11.bit.gear_enable = 1;
  86. else
  87. command11.bit.gear_enable = 0;
  88. }
  89. void iv::control::ControlStatus::set_acc_enable(bool enable){
  90. if (enable == true)
  91. command11.bit.acc_enable = 1;
  92. else
  93. command11.bit.acc_enable = 0;
  94. }
  95. void iv::control::ControlStatus::set_aeb_enable(bool enable){
  96. if (enable == true)
  97. command11.bit.aeb_enable = 1;
  98. else
  99. command11.bit.aeb_enable = 0;
  100. }
  101. //void iv::control::ControlStatus::set_win_lf(char para)
  102. //{
  103. // command10.bit.windowlf = (unsigned)para;
  104. //}
  105. //void iv::control::ControlStatus::set_win_rf(char para)
  106. //{
  107. // command10.bit.windowrf = (unsigned)para;
  108. //}
  109. //void iv::control::ControlStatus::set_win_lr(char para)
  110. //{
  111. // command10.bit.windowlr = (unsigned)para;
  112. //}
  113. //void iv::control::ControlStatus::set_win_rr(char para)
  114. //{
  115. // command10.bit.windowrr = (unsigned)para;
  116. //}
  117. //空调控制
  118. void iv::control::ControlStatus::set_air_on(char para)
  119. {
  120. command10.bit.air_on = (unsigned)para;
  121. }
  122. //void iv::control::ControlStatus::set_air_cricle(char para)
  123. //{
  124. // command10.bit.air_cricle = (unsigned)para;
  125. //}
  126. //void iv::control::ControlStatus::set_air_auto(char para)
  127. //{
  128. // command10.bit.air_auto = (unsigned)para;
  129. //}
  130. //void iv::control::ControlStatus::set_air_off(char para)
  131. //{
  132. // command10.bit.air_off = (unsigned)para;
  133. //}
  134. //void iv::control::ControlStatus::set_air_temup(char para)
  135. //{
  136. // command10.bit.tem_up = (unsigned)para;
  137. //}
  138. //void iv::control::ControlStatus::set_air_temdown(char para)
  139. //{
  140. // command10.bit.tem_down = (unsigned)para;
  141. //}
  142. //void iv::control::ControlStatus::set_air_powerup(char para)
  143. //{
  144. // command10.bit.power_up = (unsigned)para;
  145. //}
  146. //void iv::control::ControlStatus::set_air_powerdown(char para)
  147. //{
  148. // command10.bit.power_down = (unsigned)para;
  149. //}
  150. void iv::control::ControlStatus::set_obligate(char para)
  151. {
  152. command10.bit.ignition = (unsigned)para;
  153. }
  154. void iv::control::ControlStatus::set_door(char enable)
  155. {
  156. command10.bit.door = (unsigned)enable;
  157. }
  158. void iv::control::ControlStatus::set_turnsignals_control(bool left, bool right)
  159. {
  160. if ( (left == true) && (right == false) )
  161. {
  162. command10.bit.turn_light = 0x01;
  163. }
  164. else if ( (left == false) && (right == true) )
  165. {
  166. command10.bit.turn_light = 0x02;
  167. }
  168. else if ((left == false) && (right == false))
  169. {
  170. command10.bit.turn_light = 0x00;
  171. }
  172. else
  173. {
  174. command10.bit.turn_light = 0x03;
  175. }
  176. }
  177. void iv::control::ControlStatus::set_small_light(char para)
  178. {
  179. command10.bit.small_light = (unsigned)para;
  180. }
  181. void iv::control::ControlStatus::set_near_light(char para)
  182. {
  183. command10.bit.near_light = (unsigned)para;
  184. }
  185. void iv::control::ControlStatus::set_horn(char para)
  186. {
  187. command10.bit.horn = (unsigned)para;
  188. }
  189. void iv::control::ControlStatus::set_far_light(char para)
  190. {
  191. command10.bit.far_light = (unsigned)para;
  192. }
  193. void iv::control::ControlStatus::set_frog_light(char para)
  194. {
  195. command10.bit.fog_light = (unsigned)para;
  196. }
  197. void iv::control::ControlStatus::set_wiper(char para)
  198. {
  199. command10.bit.wiper = (unsigned)para;
  200. }
  201. void iv::control::ControlStatus::set_brake_light(char para)
  202. {
  203. command10.bit.brake_light = (unsigned)para;
  204. }
  205. void iv::control::ControlStatus::set_defrog(char para)
  206. {
  207. command10.bit.defrog = (unsigned)para;
  208. }
  209. void iv::control::ControlStatus::set_reverse_light(char para)
  210. {
  211. command10.bit.revers_light = (unsigned)para;
  212. }
  213. void set_air_temp(char para);
  214. void set_air_mode(char para);
  215. void set_air_enable(bool enable);
  216. void set_wind_level(char para);
  217. void set_roof_light(char para);
  218. void set_home_light(char para);
  219. void set_air_worktime(char para);
  220. void set_air_offtime(char para);
  221. void iv::control::ControlStatus::set_air_temp(char para)
  222. {
  223. command10.bit.air_temp = (unsigned)para+40;
  224. }
  225. void iv::control::ControlStatus::set_air_mode(char para)
  226. {
  227. command10.bit.air_mode = (unsigned)para;
  228. }
  229. void iv::control::ControlStatus::set_air_enable(bool enable)
  230. {
  231. if(enable){
  232. command10.bit.air_enable = 0x01;
  233. }else{
  234. command10.bit.air_enable = 0x00;
  235. }
  236. }
  237. void iv::control::ControlStatus::set_wind_level(char para)
  238. {
  239. command10.bit.air_wind_level = (unsigned)para;
  240. }
  241. void iv::control::ControlStatus::set_roof_light(char para)
  242. {
  243. command10.bit.roof_light = (unsigned)para;
  244. }
  245. void iv::control::ControlStatus::set_home_light(char para)
  246. {
  247. command10.bit.home_light = (unsigned)para;
  248. }
  249. void iv::control::ControlStatus::set_air_worktime(char para)
  250. {
  251. command10.bit.air_work_time = (unsigned)para;
  252. }
  253. void iv::control::ControlStatus::set_air_offtime(char para)
  254. {
  255. command10.bit.air_off_time = (unsigned)para;
  256. }
  257. //void iv::control::ControlStatus::set_speaker(bool enable){
  258. // if (enable == true)
  259. // command.bit.speaker = 1;
  260. // else
  261. // command.bit.speaker = 0;
  262. //}
  263. //void iv::control::ControlStatus::set_door(char enable){
  264. // if (enable == true)
  265. // command.bit.door = 1;
  266. // else
  267. // command.bit.door = 0;
  268. //}
  269. //void iv::control::ControlStatus::set_doorEnable(bool enable){
  270. // if (enable == true){
  271. // command.bit.doorEnable = 1;
  272. // command.bit.door=1;
  273. // }
  274. // else{
  275. // command.bit.doorEnable = 0;
  276. // command.bit.door=0;
  277. // }
  278. //}
  279. ////void iv::control::ControlStatus::set_flicker(bool enable){
  280. //// if (enable == true)
  281. //// command.bit.flicker = 1;
  282. //// else
  283. //// command.bit.flicker = 0;
  284. ////}
  285. //void iv::control::ControlStatus::set_light(bool enable){
  286. // if (enable == true)
  287. // command.bit.bright = 1;
  288. // else
  289. // command.bit.bright = 0;
  290. //}
  291. //void iv::control::ControlStatus::set_leftlight(bool enable){
  292. // if (enable == true)
  293. // command.bit.left_turn = 1;
  294. // else
  295. // command.bit.left_turn = 0;
  296. //}
  297. //void iv::control::ControlStatus::set_rightlight(bool enable){
  298. // if (enable == true)
  299. // command.bit.right_turn = 1;
  300. // else
  301. // command.bit.right_turn = 0;
  302. //}
  303. //void iv::control::ControlStatus::set_turnsignals_control(bool left, bool right){
  304. // if (left == true)
  305. // {
  306. // command.bit.left_turn = 1;
  307. // command.bit.right_turn = 0;
  308. // }
  309. // else if (right == true)
  310. // {
  311. // command.bit.left_turn = 0;
  312. // command.bit.right_turn = 1;
  313. // }
  314. // else
  315. // {
  316. // command.bit.left_turn = 0;
  317. // command.bit.right_turn = 0;
  318. // }
  319. //}
  320. //#else
  321. //void iv::control::ControlStatus::set_accelerate(float percent)
  322. //{
  323. // command.bit.acce = (unsigned)((percent + 7) * 20);
  324. //}
  325. //void iv::control::ControlStatus::set_wheel_angle(float angle)
  326. //{
  327. // command.bit.ang_H = angle * 10 >> 8;
  328. // command.bit.ang_L = angle * 10 % 256;
  329. //}
  330. //void iv::control::ControlStatus::set_engine(char enable)
  331. //{
  332. // command.bit.engine = enable;
  333. //}
  334. //void iv::control::ControlStatus::set_door(char enable){
  335. // command.bit.door = enable;
  336. //}
  337. //void iv::control::ControlStatus::set_speaker(bool enable){
  338. // if (enable == true)
  339. // command.bit.speaker = 1;
  340. // else
  341. // command.bit.speaker = 0;
  342. //}
  343. //void iv::control::ControlStatus::set_flicker(bool enable){
  344. // if (enable == true)
  345. // command.bit.flicker = 1;
  346. // else
  347. // command.bit.flicker = 0;
  348. //}
  349. //void iv::control::ControlStatus::set_light(bool enable){
  350. // if (enable == true)
  351. // command.bit.bright = 1;
  352. // else
  353. // command.bit.bright = 0;
  354. //}
  355. //void iv::control::ControlStatus::set_turnsignals_control(bool left, bool right){
  356. // if (left == true)
  357. // {
  358. // command.bit.left_turn = 1;
  359. // command.bit.right_turn = 0;
  360. // }
  361. // else if (right == true)
  362. // {
  363. // command.bit.left_turn = 0;
  364. // command.bit.right_turn = 1;
  365. // }
  366. // else
  367. // {
  368. // command.bit.left_turn = 0;
  369. // command.bit.right_turn = 0;
  370. // }
  371. //}
  372. //#endif